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Older Stories
Wednesday 03-Dec
  • Blob Redux (26)

  • Tuesday 04-Nov
  • Virtools P5 Glove Building Block (28)

  • Thursday 16-Oct
  • Ragdoll Bull Riding (29)

  • Saturday 11-Oct
  • Fun With Limits (30)
  • Object Precaching Techniques (32)
  • Spring Toolkit (23)

  • Sunday 28-Sep
  • 50th Post, Been Busy (Yet Again) (24)

  • Saturday 20-Sep
  • Game of Life, First Optimizations (19)
  • IGDA Slides - Music Games (23)

  • Sunday 14-Sep
  • Conway's Game of Life (24)


  • Ragdoll Test, Meet Rope Test
    Monday, September 08 2003 @ 10:32 PM EDT, Matthew
    One of these days I'll do a dismount-esque bungee ragdoll game, but for the meantime here's a small test. It was a quick job, I basically dropped in the Create Rope BG I made earlier to the clown test. It works fairly well, though.

    Try it online here, and source CMO is available here.

       View Printable Version 

    IGF Projects We Submitted This Year
    Monday, September 08 2003 @ 10:26 PM EDT, Matthew
    The reason I've been so busy lately is because we decided to submit a steaming pile of projects to the IGF this year. They announced, almost immediately before the submission due date, that there would be a completely separate bracket for web/downloadable games this year. Well, every single one of the projects I've been working on—commercial or hobby—basically fits into that category. So we ended up submitting five projects in total:

    • Beesly's Buzzwords (our commercial casual market project)
    • Smallball (two-player volleyball-esque game)
    • I Hate Clowns (joke that went a few steps too far, but great fun)
    • Sprinky (physics-based game experiment of mine)
    • Rolling Assault (further development on the tank test here)
    As regular readers no doubt have noticed, most of these projects began as a DevLab test and then grew from there. Last year we actually created a Lemmings parody project conceived and produced specifically for the IGF (screenshots). This year we basically submitted what we had lying around; it will be interesting to see if any make finalist, and even more interesting to see what we lying around to submit next year.

       View Printable Version 

    Site Moved
    Wednesday, September 03 2003 @ 01:45 AM EDT, Matthew
    The site has been moved off our development server to a decent setup (mail should be working now, too). I'll try to get a new test posted over the weekend, still a little busy with some other things until then.

       View Printable Version 

    Busy
    Tuesday, August 19 2003 @ 03:19 PM EDT, Matthew
    I'm busier than usual until the end of the month (decided to submit two projects to the IGF). I'll try to get at least one new test up in the meantime, but there's a fair chance there won't be anything new here until September. My apologies to the regular readers.

       View Printable Version 

    IGDA Slides - Physics Games
    Friday, August 15 2003 @ 11:00 PM EDT, Matthew
    Here are the slides I used for my talk on physics-based games I gave at tonight's IGDA chapter meeting. I suppose they're somewhat informative out of context. If you didn't attend the meeting--and something in the slides doesn't quite make sense--feel free to email me.

       View Printable Version 

    Ragdoll Shooting Range
    Monday, August 11 2003 @ 11:43 PM EDT, Matthew
    This is something that I wanted to do try merely for my own wicked satisfaction. There's something intrinsically enjoyable about blasting ragdolls in slow motion. Try it for yourself! Left mouse to fire, R to reset, T to change time scale, F to change ammo type (although be wary of firing too many ragdolls), S to turn off shadows.

    As usual, source CMO is available. I modified the ragdoll rig slightly since the earlier test. The newer setup has better weighting and refers to body parts by name (which should enable general application; I haven't tested it yet, though).

       View Printable Version 

    Ragdoll Catapult Bowling
    Thursday, August 07 2003 @ 12:33 AM EDT, Matthew
    Playing the new Dismount game today piqued my curiosity at trying a ragdoll with the Virtools physics. I used a simplified version biped's geometry, with constraints to define the joints. The results came out fairly well, give it a shot here; space and R are the keys.

    As always, source CMO is available.

       View Printable Version 

    Simple 2D Example
    Monday, August 04 2003 @ 03:16 PM EDT, Matthew
    Here's a very simple implementation of 2D physics. I tacked on a simple game--in the loosest use of the word--to make the example a little more interesting. Click the green sprites to gain points, clicking red sprites will deduct points.

    Source composition is available, which explains the techniques used in the comments. Enjoy!

       View Printable Version 

    Slinky Level System
    Friday, August 01 2003 @ 03:12 PM EDT, Matthew
    I finally finished the article I started several days ago outlining the goals and organizational tactics used in the slinky level system. I should be posting some new content over the weekend, too. I realized I didn't exactly have budget for August bills; so made myself busy this last week doing some contract work.

    Anyway, read on for more information on the level organization.

     read more (766 words)   View Printable Version 

    Quick Bounce Clone
    Sunday, July 27 2003 @ 02:20 AM EDT, Matthew
    I recently played through all 100 levels of Bounce, and was curious how the rigid-body physics in Virtools would stack up. One of the sexiest aspects of bounce is their springy physics; squishing a ball into a row is awesome. Anyway, my rendition ended up only taking a brisk 10 minutes to create. I may revisit the concept in the future, with more of a focus on throwing things.

    Source CMO is available, as always.

       View Printable Version 

    Top Games at Flashbang
    Fun Game Downloads:

    Play Mystery Case Files: Madame Fate

    Play Echoes of the Past: The Castle of Shadows

    Play Mystic Diary: Haunted Island

    Play Redemption Cemetery: Curse of the Raven

    Play Wedding Dash 4-Ever

    Play Shaolin Mystery: Tale of the Jade Dragon Staff


    Submit Tests
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    Click here.

    About DevLab
    DevLab contains Virtools Dev experiments, examples, and musings by Matthew Wegner of Flashbang Studios, LLC.

    For more information on Virtools, check out their website.

    Feel free to email me with any comments or suggestions for the site.

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